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"ABX" <abx### [at] abxartpl> wrote...
> On Fri, 30 Aug 2002 03:29:33 -0400, "William F. Pokorny"
> <pok### [at] attglobalnet> wrote:
> > I believe Pov-Ray uses a 4 by 4 matrix of doubles internally for each
transform
> > of anything.
>
> Every transformation structure contains 2 matrixes: normal and inversed
one.
And, because of uv mapping, each object has two (yes, two) transformations.
The truth is that with better planning and a proper class inheritance model,
the memory usage could probably be greatly decreased for certain objects
(spheres being one type).
-Nathan
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